Of course it takes work to build female video game characters. Companies should do it anyway.

By Alyssa Rosenberg The perpetual debate over the dearth of playable female characters in major video game franchises has flared up again with the news that the latest installment in the “Assassin’s Creed” series, “Assassin’s Creed: Unity,” will not include women. Much of the frustration about that announcement has centered on the idea that Ubisoft, the company that makes “Assassin’s Creed,” is lying or exaggerating about the amount of work it might have taken to add female characters to the game. “Ubisoft should be ashamed of themselves for being both lazy designers and passive-aggressive misogynists. Just because Aisha Tyler is your spokesperson, and a poor spokesperson at that, does not mean you get a pass for ignoring the need to represent accurately 51% of the human population.” Read the full article here: http://www.washingtonpost.com/news/act-four/wp/2014/06/12/of-course-it-takes-work-to-build-female-video-game-characters-companies-should-do-it-anyway/

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